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It's hard to determine what's going on at first, so you focus on making progress from location to location, each gradually becoming more surreal: a winding forest of sharp wooden spikes, a solitary house on the verge of collapsing, sinister torture chambers. In any case, the whole place doesn't feel very inviting (this may have to do with those impaled bodies and distant screams of terror). In fact, he has no idea where he is and how he got there, with only a faint recollection of his vague mission. The story involves special agent Thomas Foster who is chasing four psychopaths, although he doesn't seem to know much about them. In fact, this is a game that could likely appeal to fans of the adventure genre who may have dismissed the more intense and punishing gameplay of Amnesia.Īnother thing that sets Doorways apart is its episodic nature: the game is divided into four chapters, two of them readily available. The story also takes a decidedly different route. But the similarities end with the presentation - the execution itself is quite different, as Doorways focuses more on the puzzles. Mowry to do voice acting, who also appears in Amnesia. The first thing that may immediately come to mind when you see Doorways is Amnesia, and indeed, Saibot Studios are quick to admit the influence: brooding pace as you find your way through twisted halls of medieval architecture, a darkness so deep that it feels like a thick black fog with nightmarish creatures relentlessly chasing you. The Hum has still a long ways to completion, but the early footage promises some very well developed and interactive environments with great attention to detail, I sincerely can't wait to see more. Much like every game featured on the article the gameplay feels quite cerebral, for instance, finding ways to distract the aliens instead of attacking them. Judging by the early gameplay video, the mood is very claustrophobic and industrial, as you explore a rundown building with menacing ships hovering outside and strange blue creatures guarding every exit. Your task is to search for other refugees that survived in this ravaged world, hoping to organize a resistance against the clearly superior invaders. The studio - Thotwise - is hesitant to reveal much of the story: it all seems to involve an alien invasion where the whole planet has been seized, and you are dwelling in its aftermath, escaping a horrible fate if you're ever caught. At the same time the game is solidly rooted in the survival horror genre, albeit with an atypical enemy. The project touts itself as a "survival sandbox" in a sense that it's a true open world where you must sneak your way through ruined landscapes and use darkness as your ally while hunting for food and shelter. The newest entry on this list happens to be The Hum, which was barely announced last month. Let's proceed with the horror, shall we? The Hum I will briefly add that I'm developing Asylum along with a few other nutty people here in Argentina, but since the game has been prominently covered in many sites, I decided not to include it in the article. It should be noted that every single title mentioned here is the first work of a new studio, and most of them are still early concepts. Strange considering we have so many, and other industries in the region are just as healthy (if not more so). As much as I tried, I wasn't able to unearth horror titles from other Latin American countries.
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